More from my personal person project. This was just supposed to be a rigging test, but then I got carried away and started texturing and things. So now it sits in that uncomfortable place somewhere in-between rough test and final product.
The tendons are effectors, which in Lightwave are nulls that repel/attract mesh. They have a spherical area of influence, so I had to stretch them out and string several together, then rig them to point towards the knuckles.
No blendshapes involved - only bones and effectors.
What a fantastic work!! i just post on my blog your amazing WIP for the Lightwave community. Thanks a lot to share your experience and i m a fan of your work.
What was the miracle combination to go beyond easy enveloping They have a rounded place of impact, so I had to expand them out and sequence several together, then rig them to factor towards the knuckles.
I came to your site due to the last video of the animated head - AWESOME. Then, I saw your hand. Really cool, tool. I would have never thougt to see such impressive animations.
But compared with the really really impressive face (the surrounding of the eyes!): your would be 100% perfect with surrounding, too. You animated the fiber (I hope I translated correct) in the back of the hand. But you did not animate the movement in the wrist (and lower arm). You can normally see them moving from the open side of the hand. That is not a critc - your hand is perfect - just an idea how to get further :-)
I'm very very curious how this project goes further. Amazing!
That looks awesome! What was the magic combo to go beyond simple enveloping? Lots of blendshape fixes? How did you do the tendons under the surface?
ReplyDeleteI really like the look of this. Second a request for how you did the tendons. :)
ReplyDeleteI third that motion. How did you do the tendons under the skin?
ReplyDeleteI will fourth that request on how you did the tendons. :)
ReplyDeleteHeheh, any advance on four requests?
ReplyDeleteThe tendons are effectors, which in Lightwave are nulls that repel/attract mesh. They have a spherical area of influence, so I had to stretch them out and string several together, then rig them to point towards the knuckles.
No blendshapes involved - only bones and effectors.
[...] voila, encore un WIP du talentueux Chris Jones qui donne envie de pleurer tellement c’est beau. Comme quoi lightwave3D a de la ressource [...]
ReplyDeleteWhat a fantastic work!! i just post on my blog your amazing WIP for the Lightwave community. Thanks a lot to share your experience and i m a fan of your work.
ReplyDeleteWhat was the miracle combination to go beyond easy enveloping They have a rounded place of impact, so I had to expand them out and sequence several together, then rig them to factor towards the knuckles.
ReplyDeleteNot sure I understand the question... do you mean how am I keeping the knuckles from losing their volume when the fingers bend?
DeleteGreat post!
ReplyDeleteCould you maybe present us a wireframe still, I am studying hands at the moment (so frustratingly hard :<) so could be a great help!
ReplyDeleteNeat, keep an eye on those veins though, looking a bit stiff!
ReplyDeleteloving the dynamic nature of the metacarpals moving below the facer layer of the skin! Animated or sdk displacement may I ask? =)
ReplyDeleteIt's very impressive!
ReplyDeleteta ręka nie jest wygenerowana tylko ktoś sobie wziął kamerę i nagrał :) hehe a tak na serio to jesteś bogiem grafiki 3d gratulacje !
ReplyDeletePerfect!
I came to your site due to the last video of the animated head - AWESOME. Then, I saw your hand. Really cool, tool. I would have never thougt to see such impressive animations.
ReplyDeleteBut compared with the really really impressive face (the surrounding of the eyes!): your would be 100% perfect with surrounding, too. You animated the fiber (I hope I translated correct) in the back of the hand. But you did not animate the movement in the wrist (and lower arm). You can normally see them moving from the open side of the hand. That is not a critc - your hand is perfect - just an idea how to get further :-)
I'm very very curious how this project goes further. Amazing!