After wasting months painting iris textures and trying to bolt them onto an old sculpt, I finally relented and resculpted it. I wanted to wait until I'd replaced my severely declining Wacom before doing that - until I realised I could use the eraser end of the pen (which still works properly, and has the same functionality as the pointy end)!
My Gumroad store just received a massive influx of new items! But first, here's the obligatory demo video for the long awaited Face Rig:
Rather than disrupt my site's aesthetics with a cascade of Gumroad buttons, I've added some pictures to click on for instead for details. The fourth one just goes to the storefront, so here are direct links to the Head Base Meshes: Male, Female, African, Asian, European.
The showcase video I'm making to coincide with the Base Version update is taking too long, so instead of making everybody wait around for that to materialise, I've decided to cut to the chase and release the goods already. Not right now though, since I said I'd put out a last call before the price goes up. So let's say Tuesday or Wednesday next week (East Australian time), barring any snags.
In case you haven't been paying attention, a new feature is on the way: Customisable Skeletal Proportions!
This feature will represent a significant upgrade in functionality for the Universal Human Base Version that not only allows easy, non-destructive editing of the rig for customising humans, but expands the scope into the realms of humanoid creatures and stylised characters as well. Here's a demo of the hand being tortured with it (see previous posts for full-body examples).
Since this functionality can't easily be split out into an add-on-able component, it will have to be integrated into the feature set of the Base Version. The price will be getting a bit of a bump up to reflect this (I'm thinking in the order of +$15 to $20 or so).
Before that happens though, I have to make a relaunch video as well as update the documentation and all that fun stuff, so if you get onboard before then, you'll get it for the original price and receive the update for free when it's ready (along with the current users).
I'll forewarn again when the time is nigh. Meanwhile, here's that big ugly product page button again to tempt you:
My human project now has a proper name, and I've just released the rigged base mesh (which works in the free, open source Blender) on Gumroad. So if you want to do what I do, now you can do some of what I do too. Woohoo!
As seen on Twitter and BlenderArtists. Maybe I should just let the Twitter feed run here in place of the blog to save repeating myself, since it's doing the same job. Any objections?
I'm rebooting my human project in Blender, so I've started a new WIP for anyone interested in seeing how I fumble about with that while relearning how to do 3D at the same time.