Showing posts with label Human. Show all posts
Showing posts with label Human. Show all posts

Friday, November 11, 2022

Wednesday, July 13, 2022

Iris Sculpt

After wasting months painting iris textures and trying to bolt them onto an old sculpt, I finally relented and resculpted it.  I wanted to wait until I'd replaced my severely declining Wacom before doing that - until I realised I could use the eraser end of the pen (which still works properly, and has the same functionality as the pointy end)!


Thursday, April 28, 2022

New Skin Products Launch

Universal Human Skin Shader and Face Textures are now available:




Most of the rigs and base meshes have also received a big update, the details of which can be found on the overhauled Universal Human website, along with instructions for making your own textures and baking displacements, amongst other things.

I now await a flood of cosmetics and skin care spam in the comments.

Tuesday, April 26, 2022

Saturday, March 19, 2022

Friday, September 24, 2021

Friday, July 16, 2021

The Perfect Face...?

Here's what 18 models and celebrities look like blended together (in Blender, not in a blender).  More info here.

Wednesday, February 17, 2021

Friday, December 4, 2020

8 New Releases

My Gumroad store just received a massive influx of new items!  But first, here's the obligatory demo video for the long awaited Face Rig:


Rather than disrupt my site's aesthetics with a cascade of Gumroad buttons, I've added some pictures to click on for instead for details.  The fourth one just goes to the storefront, so here are direct links to the Head Base Meshes: Male, Female, African, Asian, European.


Friday, May 22, 2020

Version 2.0 Out Now!

Finally! I cobbled a video together mostly from pertinent bits of the full video, and revamped a music sketch I found in my archives.


Here's that product page button again, in all its conspicuous glory.

Buy Human

Saturday, May 16, 2020

Version 2.0

The showcase video I'm making to coincide with the Base Version update is taking too long, so instead of making everybody wait around for that to materialise, I've decided to cut to the chase and release the goods already.  Not right now though, since I said I'd put out a last call before the price goes up.  So let's say Tuesday or Wednesday next week (East Australian time), barring any snags.

Friday, March 20, 2020

Is It Too Soon For A Version 2.0...?

In case you haven't been paying attention, a new feature is on the way: Customisable Skeletal Proportions!

This feature will represent a significant upgrade in functionality for the Universal Human Base Version that not only allows easy, non-destructive editing of the rig for customising humans, but expands the scope into the realms of humanoid creatures and stylised characters as well.  Here's a demo of the hand being tortured with it (see previous posts for full-body examples).


Since this functionality can't easily be split out into an add-on-able component, it will have to be integrated into the feature set of the Base Version.  The price will be getting a bit of a bump up to reflect this (I'm thinking in the order of +$15 to $20 or so).

Before that happens though, I have to make a relaunch video as well as update the documentation and all that fun stuff, so if you get onboard before then, you'll get it for the original price and receive the update for free when it's ready (along with the current users).

I'll forewarn again when the time is nigh.  Meanwhile, here's that big ugly product page button again to tempt you:

Buy Human

Saturday, March 14, 2020

Tuesday, February 25, 2020

The Odd Couple

Two of my recent test subjects to have successfully undergone experimental rig enhancement therapy:

Tuesday, February 18, 2020

Human Genders

Male/female base meshes are available, and they work with the aforementioned rig (or on their own). So now you can do even more of what I do.

Buy Male Base Mesh

Buy Female Base Mesh



Wednesday, February 5, 2020

Universal Human

My human project now has a proper name, and I've just released the rigged base mesh (which works in the free, open source Blender) on Gumroad.  So if you want to do what I do, now you can do some of what I do too.  Woohoo!

Buy Human



Thursday, October 31, 2019

Toothypegs

As seen on Twitter and BlenderArtists. Maybe I should just let the Twitter feed run here in place of the blog to save repeating myself, since it's doing the same job. Any objections?




Wednesday, August 14, 2019

Head Mixing in Blender

Face rig is half assembled, and now equipped with shape mixing capabilities.  More here.

Saturday, January 19, 2019

Back to the Drawing Board

I'm rebooting my human project in Blender, so I've started a new WIP for anyone interested in seeing how I fumble about with that while relearning how to do 3D at the same time.